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 In this, Book One of the Quill Hedgehog Adventures Series, Quill decides one fine spring day to exchange his peaceful life for a life of travel and adventure. His adventure begins sooner than he expects-the moment he sets foot in the Great Beyond with his new friend, the aristocratic tramp cat, Horatio Fitzworthy. They discover that the villainous alley cat, Mungo Brown, has become dictator and has set in motion his scheme to establish an industrial empire with the help of his miserable minions, the Wasteland rats! Quill and his Animalfolk friends must upset these plans and bring peace and happiness to the countryside once again.
The message of conservation that the Animalfolk have to relate should not be lost on our Humanfolk world, for there is certainly much we can learn.                            

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 In this, Book Two of the Quill Hedgehog Adventures Series, Quill Hedgehog and the Great Beyonders once again confront the evil alley cat, Mungo Brown. This time, his evil scheme is to imprison the Animalfolk, steal their land, and create the nasty, pollution-ridden country of New Mungo-land. In the end, through the inventions and wisdom of Hoot Owl, good triumphs over evil and the villainous Mungo Brown is beaten again.                             

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 In this, Book Three of the Quill Hedgehog Adventures Series, the wicked alley cat, Mungo Brown, plans to blot out the sun and rule the whole world! To carry out his scheme, he goes underground to the Kingdom of Grozzieland, where he hides out and enlists the aid of the Grozzies, those mumbling, mouldy fungusfolk. With the help of the Great Beyonders, Mack and Mick Magpie, Nero Squinks, Hoot Owl's master robot, Charley, and other friends, Quill Hedgehog and his message of conservation triumph again.

NOMINATED FOR THE UNITED KINGDOM'S LIBRARY ASSOCIATION CARNEGIE MEDAL

"The Reverend Waddington Feather has written a delightful series of books-suitable for reading aloud to the young child but equally suitable for reading by those older. The themes are those of conservation and damage done by 'developers.'"                                                     

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The Library Association Record, London, England

 
 

When the twins William and Mary step out of a hollow oak tree, they find themselves back seven hundred years in time in the territory of the Green Knight, Sir Bercilak de Hautdesert. His chaplain, Friar Hildebrand Hogweed, is there to greet them and persuades them to journey to the Palace of Queen Morga. The successor to King Arthur, the evil queen has cast a spell on Legend Land, turning Sir Bercilak and his followers green, and all the knights who were followers of the good King Arthur into various animals and birds.

"Legend Land" is a story of dragons and witches, of giants and gnomes and the adventures of William and Mary as they strive to bring back to Sir Bercilak the Golden Key of Life, which alone can restore the land to its old self. How they do it escorted by a unicorn, a leopard and boar and the ever-helpful Hildebrand Hogweed is a magical tale of adventure and courage.

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"Quill’s Adventures in Humanfolkland" is the fifth in the Quill Hedgehog series. It begins when Horatio Fitzworthy, the kindly aristocratic cat, is kidnapped by the villainous alleycat, Mungo Brown. Mungo takes Horatio back to Humanfolkland where he’s working for a coven of witches, intending to put a horrible spell on him. But the witches take to Horatio and make him their pet safe from Mungo’s clutches.

Disguised as a Humanfolk, Mungo has built up an industrial empire and become very wealthy at a great cost to the environment. Nevertheless, he’s still very much under the witches’ control and when he upsets their leader, she turns him to stone!

And so he would have remained had not the Great Beyonders set off to free Horatio under the guidance of the wise Hoot Owl. His scientific knowledge is more than a match for the witches’ magic and all turns out well at the end. Mungo’s business empire collapses and Horatio returns safely to the Great Beyond. The message of goodness and conservation the Animalfolk proclaim should not be lost on Humankind.

price £5.99

 

 

"The Legends of Americada" is an epic set in the land of Americada. The Legends follows the adventures of a Troop of twelve men chosen from the tribes and races who inhabit Okana as native people and settlers. Their talisman, the Lixi Stone, has been stolen by the invading evil army of the Avars and taken back to their underground kingdom of Avar-ric. The Troop set out on a series of adventures across Americada to retrieve their talisman and in so doing rid the lands they pass through of the Avars, greedy evil merchants, the subjects of Emperor Mort and Dablos, who seek to rule and plunder the world.
An allegory of good and evil, this fantasy novel touches on the realities of life. A classic in the Tolkien/Lewis tradition.

price £6.99 $15

All copies bought through Feather Books will be autographed.

To read an extract from The Legends of Americada
click here